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Nov 29, 2018

Guacamelee! 2 Gets New Character Pack and Challenge Level Tomorrow

Play as three of the game’s beloved bosses (El Muñeco, Uay Pek, or Jaguar Javier), and train your luchadores in The Proving Grounds.

Hi everyone! It’s been a few months since the launch of Guacamelee! 2, and we’re super honored by the critical reception and the support from our fans. We haven’t just been kicking back and frantically refreshing review sites though — we’ve been busy since August, and today we’re finally ready to show off some fun extras that are coming out very soon!

The ‘Three Enemigos’ Character Pack

Starting tomorrow, you can purchase this character pack ($2.99) to play Guacamelee! 2 as three of the game’s beloved bosses: El Muñeco, Uay Pek, or Jaguar Javier. Each new character skin has unique gameplay pluses and minuses to change up your playthrough, as well as associated trophies you can earn.
And on December 7, we have something even bigger:

‘The Proving Grounds’ Challenge Level

This new DLC pack ($3.99) introduces a new challenge level, The Proving Grounds – a floating temple and home to the god Tiempochtli, where luchadores have gone since the beginning of time to sharpen their skills. Your five lucha trainers team up to guide you through a series of challenges, and each trainer is ready to award you with a character skin that lets you play the game as that trainer. Like the Enemigos, their costumes have unique gameplay attributes suited to the trainer’s specialty. Flame Face does higher and higher damage the greater your combo grows; Uay Coco’s magic lets him execute many special moves, but his body is extra-vulnerable to damage (and he makes for a pretty adorable ‘chicken’).
We set our designers loose to fill the level with 15 ridiculously fun challenges that push the limits of Juan’s capabilities in new ways. Once you’ve mastered them and earned gold medals across the board, you’ll meet Tiempochtli and receive one final (secret) character skin reward.
We can’t wait to hear what you think of it! Please feel free to ask any questions you have in the comments below, and we will try to answer them the best we can.

VR Strategy Game Skyworld Hits PS VR Early 2019



From the team that brought you Arizona Sunshine, a new VR strategy game is coming to PS VR in early 2019! Skyworld is all about building your army and commanding your knights, snipers, catapults, even dragons and many more unique units as you tower over your toy-like battlefields made of the stuff of classic strategy fans’ dreams.
In a unique blend of classic turn-based strategy, deck building and fast-paced real-time battles, Skyworld offers a story-based campaign spanning eight unique Skyworlds for you to conquer from a range of enemy commanders. Or prove your might against other players online in Skirmish mode… for Skyworld!
Turn-based world building takes place in the so-called Overworld; this is the world map where you lead your kingdom, construct buildings such as mills, quarries, lumberjack huts and more to support your increasing population and set out to claim new regions for your growing kingdom. Of course, this will bring you head to head with your inevitable enemy.
Clashing in the Overworld will see the whole world flip as you’re taken into the so-called Battle Arena to fight out the battle in real-time! Choose from up to 16 unique units — from ground units like swordsmen to areal units like blimps and dragons — that you built and researched in the Overworld and see your troops come alive on the battlefield. Manage your mana level, choose strategic deployment spots and tactically counter enemy units to ultimately destroy the enemy’s castle. Tough battle? Throw up to seven unique magic spells like freeze spells and fireballs to directly influence the battle and turn the tide.
We’ve designed the game purely for VR to create an experience that is as smooth as possible. The UI can be adjusted to players’ own preference and even the world can be lowered or raised. We’ve tried to make the interactions as physical as possible without them ever getting tiresome. It’s cool to pick up pawns and pull levers, but you want to do that in the comfort of your chair without the need to stretch or twist your neck around.
There’s just something instantly gratifying about physically walking around your kingdom, seeing your troops come to live in the battle arena at the flick of your wrist, and manipulating the battlefield to totally wreck your opponent’s army and kingdom. But maybe that’s just us.
With many huge strategy fans on our team, after bringing the FPS genre to VR with Arizona Sunshine, we set ourselves the perhaps even more ambitious goal of reinventing the strategy genre in an addictive and easy-to-pick-up-hard-to-master VR title with Skyworld. We sure hope you’ll think we succeeded when Skyworld hits PS VR in early 2019!

PlayStation Plus: Free Games for December 2018



Greetings, PlayStation Nation! December is just around the corner, so let’s take a look at the PlayStation Plus free games lineup for next month.
PlayStation Plus: December 2018
First up, we have Soma. Dive into this sci-fi horror title from Fictional Games, the creators of Amnesia: The Dark Descent. It is an unsettling story about identity, consciousness, and what it means to be human. Delve through locked terminals and secret documents to uncover the truth beneath the ocean waves.
PlayStation Plus: December 2018
Next, we have Onrush, the all-action, gravity-defying, racing game. Drive on the very limits of control in an effort to win victory for your team. This game is action-packed and full of unlockable customization options.
This month’s PlayStation Plus lineup also includes:
All games will be available from December 4, 2018 to January 1, 2019.
For Warframe players looking for a healthy set of extra resources, Digital Extremes’ dev team has you covered! The Warframe: PlayStation Plus Booster Pack III has a little bit of everything to jump start your game. This includes 100 Platinum, 100,000 Credits, Quanta (a Corpus laser rifle), Quanta Obsidian Skin, 7-Day Affinity Booster, and a 7-Day Credit Booster. PS Plus members can get the pack for free from now until January 15, 2019.
And that’s it! See you next month!



Mind-bending PS VR Puzzler A Fisherman’s Tale Launches January 2019

Innerspace twists and bends reality to create a multidimensional nautical adventure.

Hello, I am Balthazar Auxietre, co-founder and creative director of Innerspace. Our upside-down, inside-out VR puzzle adventure game A Fisherman’s Tale is launching in January 2019 and we’re happy to share some more details on the game.
You play as Bob, a puppet, living a cozy life in an old lighthouse, isolated from the rest of the world. But as you try to leave your cabin, you realize quickly that the world outside is not at all what you expected: you’re just a little wooden puppet trapped inside the model of a lighthouse! And this model is replicated inside and outside of the room, like Russian dolls.
Playing with the amazing sense of scale only possible in VR, we invented a unique mechanic based on the recursion principle. It all started with a character in a room within a room, and in each room, that same character’s moves were replicated at different scales. The effect was stunning and we knew right away we had stumbled upon an extraordinary way of using VR.
The gameplay and story soon followed, built closely around this principle. In a way, this is a co-op game but instead of playing with others, you’re teaming up with multiple dimensions of yourself. We imagined a series of multidimensional puzzles that will have you twist and bend your newfound, peculiar reality, and which we hope will surprise and enchant you.
Have a look at the all-new gameplay trailer released today to see it in action.
On your journey you will also meet a range of quirky characters, who play a big role in the special tone of the game. We worked with talented voice actors (the game’s voiceover has been localized for English, French and German), and hope you appreciate the care and love we put into bringing these crazy sidekicks to life!
But besides the fun, we wanted to bring something meaningful and poetic to this game. What does it mean to be inside a replica, in an elusive virtual world? A Fisherman’s Tale at its heart is a story about breaking away from illusions to find truth. So we hope you’ll enjoy the ride and maybe learn something about yourselves along the way…
We hope you will love its weirdness and colorful art style, and will be amazed and challenged by its quirky puzzles when you play A Fisherman’s Tale in January 2019!

How Bungie Forged Destiny 2’s New High-Level Endgame Activity

How Bungie Forged Destiny 2’s New High-Level Endgame Activity

Design director Evan Nikolich spills the beans on the origins of the Lost Forges, the challenges of crafting a new endgame activity, and why matchmaking was a must.
Justin Massongill's AvatarPosted by  Social Media Manager, SIEA
Eyes up — the Black Armory is preparing to open its doors, and with it a new endgame activity called the “Lost Forges.” Now, we’re as voracious for new Destinyinfo as the next Guardian, so we reached out to Evan Nikolich, Design Director at Bungie, to learn what makes the Lost Forges tick and how this new activity will fit into the endgame of Destiny 2 once the Black Armory begins to reveal its secrets.
Where do the Lost Forges land in terms of Destiny activities? Is this something that rivals the iconic Escalation Protocol?
The Lost Forges were definitely inspired by activities like Escalation Protocol and Blind Well. That said, we wanted to give you more control over who you play with, so we added a new vector for fireteam coordination. The focus for this activity is on three-player Fireteams. We enabled matchmaking so players always know what they are getting when they engage with the Forges. This new challenge will also require a bit more coordination with throwable relics that will be required to charge the Forge. Since it’s a predictable, matchmade three-player activity, we thought we could add something on top of slaying hordes of enemies to up the challenge.
Destiny 2: Forsaken – Black Armory
Destiny 2: Forsaken – Black ArmoryDestiny 2: Forsaken – Black Armory
What was the inspiration for this new activity?
“We wanted loot acquisition to be tied more directly to the player’s actions and less to random rewards.”
From inception, we always wanted this release to be about the lost weapons and the Golden Age lore about the Black Armory. In creating the activities, we thought about new and interesting ways to acquire Black Armory weapons and gear. We wanted to send players down the path of what it would mean to forge them. We wanted loot acquisition to be tied more directly to the player’s actions and less to random rewards. We wanted the forging process to be something you could enjoy over and over again. Our focus was on creating an experience that would allow players to develop new strategies quickly and feel justly rewarded upon every completion.
What type of player are you building this for? Will lower-level players be able to hop in and contribute, or is this more along the lines of a Raid Lair or Nightfall level activity?
The Lost Forges are definitely an endgame activity. They start at a power level above the current maximum of 600. Players will be able to hop in solo as we provide a matchmaking pool, but you will need to be at power to participate. The Forges will not be as challenging or demanding of a player’s time as a Raid, but if a player is under-powered, it will be an uphill climb. We hope to see players come in the first week, build strategies, grind for power, and have discussions about how to best tackle the Forges. The goal from the outset with the Lost Forges was to add to the endgame ritual play of Destiny.
New Bungie ViDoc details the new weapons, gear, and activities Guardians can look forward to in the Season of the Forge and Black Armory
What kinds of loot will Guardians earn from the Lost Forges? Will players be able to earn max-level loot from it? In the past, these type of activities have had some of the most iconic weapons in Destiny (hello, Ikelos). Will this activity have specific weapons players will want to go after?
Players will be able to earn max-level loot from the Forges, but not initially. There will be a bit of a grind to get to max power over the first few weeks and then get subsequent max power rewards from the Forges. As for iconic weapons, we definitely focused on a few key weapons in an effort to make them noteworthy and fill in what we believe to be some gaps in your arsenal. We’re all really excited about the return of Machine Guns and adding another Exotic Bow to the mix. I want to hold my cards close to my chest, though. We want the community to explore the loot offering and make the final call are what the true god-tier load-outs are.
How are the Forges similar to previous activities like Court of Oryx, Archon’s Forge, or Escalation Protocol? How are they different?
“We’re trying something new by making the activity explicitly matchmade.”
We learned [with previous endgame activities] that players love challenging endgame content that’s easy to tackle and repeat. Not every piece of endgame content has to be tough or as lengthy as a Raid or even a Nightfall Strike. Something you can jump into, be challenged, complete quickly, and then jump back into again is important to the ritual play eco-system of Destiny. We want the Lost Forges to fill that role.
Something else we know that has caused significant frustration with our prior events taking place in public spaces is that matchmaking does not always yield desirable fireteam size results. We are trying something new here by making the activity explicitly matchmade. Once a player launches, they will start searching for other players to fill out their fireteam to create three-player team. Players will know they are getting a three-player team, and because we know the fireteam size we can add bit more complexity to the activity.
How many players can participate in this activity?
Three-player Fireteams is what we targeted for this activity. If you don’t have a team, we’ll build one for you in matchmaking.
How difficult are these challenges going to be?
Up front, we believe this is going to be challenging content. Players will be under-powered and will have be on top of their game to clear the Forges. As players grow in power and develop strategies, the Forges will become easier to complete. Your initial encounters in Escalation Protocol and Blind Well were stiff challenges. We expect something similar with the Lost Forges.
Will this take place in a public area a la Escalation Protocol / Blind Well, or will it be an instanced event?
It will not be in a public space. The Forges exist in new spaces, secreted away in the destinations you know. Players will launch into private match-made instance of a space with three-player fireteam.

The Season of the Forge has begun in Destiny 2: Forsaken, and owners of the Annual Pass can begin discovering the secrets of the Black Armory and the Lost Forges starting December 4.

How to Crush the Competition in Override: Mech City Brawl, Out December 4

Hey Party Pilots! With Override’s release just around the corner, we thought it would be nice to give you some mech-sized tips before the big day, December 4! Our gigantic mechs have a wide range of abilities and personalities, so we can guarantee that you will find the perfect, insanely large fighting robot to suit you! First, let’s dive into some basics.
Override’s combat is easy to learn, hard to master. To build a solid foundation, there are three core mechanics you should be familiar with: basic attacks, charged attacks, and blocking. Each have their strengths and weaknesses, and it is up to you know when to utilize them!

Basic Attacks

Basic attacks consist of your normal punches and kicks, and they are quick and easy to pull off. Although they deal the least amount of damage, basic attacks are great for interrupting charged attacks, chaining combos together and quickly building up your meter for special abilities.

Charged Attacks

While charged attacks take a bit of time to set up, their payoff is huge. A successful charged attack will send your opponent flying, and it will even break your opponent’s guard if they attempt to block it. Plus, it just looks awesome. But, be careful. A quick basic attack will interrupt a charged attack and stun you!

Blocks and Counters

Blocking with your face is a bad idea, so why not block with a cool energy shield instead?! Not only does blocking allow you to take zero damage from basic attacks and small projectiles, it also gives you the opportunity to counter punches and kicks. To execute a devastating punch counter or kick counter, press any punch or kick button respectively while blocking. If you are unsuccessful, however, you will end up in a vulnerable state where your opponent can punish you.

Staying a Step Ahead

Mastering these mechanics means you’ll always have an answer to what your opponent is cooking up. In fact, you can even bait them into punishable situations. For example, you can telegraph a charged attack to bait them into executing a counter-attack. If you cancel out of your charged attack, their counter will whiff and leave them vulnerable to attack.

Specials and Ultimates

As you dish out damage, you’ll build up your Special Meter which will allow you to execute any of four unique abilities with each mech. There are offensive abilities like Vidar’s explosive arrows, or more defensive abilities like Vintage’s EMP that stuns everyone around him.
When you’re low enough on health, you’ll have the ability to pull off a devastating Ultimate Attack to help you make a comeback. You can combo them with certain special attacks to ensure you seal the deal, like stunning an opponent with MetaGeckon’s laser, then following it up with his massive sword strike Ultimate Attack.
We’re super excited for you guys to get your hands on Override! We hoped this brief guide helped and we can’t wait to face off against you guys online. Get ready to bash some mechs in the face!